<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4758426456859059558</id><updated>2011-11-27T16:09:17.379-08:00</updated><category term='donwload'/><category term='mp3 download'/><category term='how to covert flv to wmv'/><category term='how to convert flv to AVI'/><category term='how to download on youtube'/><category term='music download'/><category term='how to download music'/><category term='MEDIA DOWNLOAD'/><title type='text'>MakeS0me</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://admepls.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://admepls.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>James</name><uri>http://www.blogger.com/profile/07547676388780782305</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4758426456859059558.post-5220990999006110771</id><published>2009-12-27T05:52:00.000-08:00</published><updated>2009-12-27T06:00:21.651-08:00</updated><title type='text'>Configurating Openkore</title><content type='html'># please read the users manual&lt;br /&gt;# the manual is located at http://openkore.sourceforge.net/manual/&lt;br /&gt;&lt;br /&gt;######## login options and server-specific options ########&lt;br /&gt;&lt;br /&gt;master &lt;br /&gt;server &lt;br /&gt;username&lt;br /&gt;password &lt;br /&gt;char &lt;br /&gt;sex&lt;br /&gt;bindip&lt;br /&gt;# 0 = normal server, 1 = oro, 2 = pro, 3 = eathena/freya,&lt;br /&gt;# 4 = new freya, 5 = new eathena, 6 = new oro&lt;br /&gt;# 7 = aegis 10.x with padded packets, 8 = kro, 9 = eathena, 10 = vro&lt;br /&gt;# if skills, moving, sitting or whatever doesnt work, try all other servertypes&lt;br /&gt;before you complain!&lt;br /&gt;serverType &lt;br /&gt;# 1 = hook into ro client, 2 = act as stand-alone proxy, proxy = act as true proxy&lt;br /&gt;xkore 0&lt;br /&gt;xkore_silent 1&lt;br /&gt;xkore_bypassbotdetection 0&lt;br /&gt;xkore_exename ragexe.exe&lt;br /&gt;commandprefix ;&lt;br /&gt;pausemapserver 0&lt;br /&gt;ignoreinvalidlogin 0&lt;br /&gt;securelogin_requestcode&lt;br /&gt;message_length_max 80&lt;br /&gt;######## main configuration ########&lt;br /&gt;alias_heal sp 28&lt;br /&gt;&lt;br /&gt;allowedMaps&lt;br /&gt;allowedMaps_reaction 1&lt;br /&gt;&lt;br /&gt;attackAuto 0&lt;br /&gt;attackAuto_party 0&lt;br /&gt;attackAuto_onlyWhenSafe 0&lt;br /&gt;attackAuto_followTarget 1&lt;br /&gt;attackAuto_inLockOnly 0&lt;br /&gt;attackDistance 1&lt;br /&gt;attackMaxDistance 1&lt;br /&gt;attackMaxRouteDistance 100&lt;br /&gt;attackMaxRouteTime 4&lt;br /&gt;attackMinPlayerDistance 2&lt;br /&gt;attackMinPortalDistance 4&lt;br /&gt;attackUseWeapon 0&lt;br /&gt;attackNoGiveup 1&lt;br /&gt;attackCanSnipe 0&lt;br /&gt;attackCheckLOS 0&lt;br /&gt;aggressiveAntiks 1&lt;br /&gt;&lt;br /&gt;runFromTarget 0&lt;br /&gt;runFromTarget_dist 6&lt;br /&gt;&lt;br /&gt;lockMap &lt;br /&gt;lockMap_x &lt;br /&gt;lockMap_y &lt;br /&gt;lockMap_randX&lt;br /&gt;lockMap_randY&lt;br /&gt;&lt;br /&gt;saveMap &lt;br /&gt;saveMap_warptobuyorsell 1&lt;br /&gt;savemap_warpchatcommand&lt;br /&gt;&lt;br /&gt;route_randomWalk 0&lt;br /&gt;route_randomWalk_maxRouteTime 75&lt;br /&gt;route_maxWarpFee&lt;br /&gt;route_teleport 1&lt;br /&gt;route_teleport_minDistance 15&lt;br /&gt;route_teleport_maxTries 8&lt;br /&gt;route_step 5&lt;br /&gt;&lt;br /&gt;autoDetectParty 1&lt;br /&gt;automoveondeath 0&lt;br /&gt;automoveondeath_x&lt;br /&gt;automoveondeath_y&lt;br /&gt;automoveondeath_map&lt;br /&gt;&lt;br /&gt;attackequip_tophead&lt;br /&gt;attackequip_midhead&lt;br /&gt;attackequip_lowhead&lt;br /&gt;attackequip_lefthand&lt;br /&gt;attackequip_righthand&lt;br /&gt;attackequip_leftaccessory&lt;br /&gt;attackequip_rightaccessory&lt;br /&gt;attackequip_robe&lt;br /&gt;attackequip_armor&lt;br /&gt;attackequip_shoes&lt;br /&gt;attackequip_arrow&lt;br /&gt;&lt;br /&gt;autobreaktime {&lt;br /&gt; starttime&lt;br /&gt; stoptime&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;autoconfchange {&lt;br /&gt; mintime&lt;br /&gt; vartime&lt;br /&gt; lvl&lt;br /&gt; joblvl&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;automakearrows 0&lt;br /&gt;autorestart 0&lt;br /&gt;autorestartmin 10800&lt;br /&gt;autorestartseed 3600&lt;br /&gt;autorestartsleep 1&lt;br /&gt;autosleepmin 900&lt;br /&gt;autosleepseed 900&lt;br /&gt;autoresponse 1&lt;br /&gt;autoResponseOnHeal&lt;br /&gt;autospell&lt;br /&gt;&lt;br /&gt;avoidgm_near 0&lt;br /&gt;avoidgm_near_intown 0&lt;br /&gt;avoidgm_talk 0&lt;br /&gt;avoidgm_reconnect 1800&lt;br /&gt;avoidgm_ignorelist&lt;br /&gt;avoidlist 1&lt;br /&gt;avoidlist_inlockonly 0&lt;br /&gt;avoidlist_reconnect 1800&lt;br /&gt;&lt;br /&gt;cacheplayernames 1&lt;br /&gt;cacheplayernames_duration 900&lt;br /&gt;cacheplayernames_maxsize 100&lt;br /&gt;clientsight 20&lt;br /&gt;&lt;br /&gt;dcOnDeath -1&lt;br /&gt;dcOnDualLogin 0&lt;br /&gt;dcOnDisconnect 0&lt;br /&gt;dcOnMute 0&lt;br /&gt;dcOnPm 0&lt;br /&gt;dcOnZeny 0&lt;br /&gt;&lt;br /&gt;follow 1&lt;br /&gt;followTarget Nkakaloko&lt;br /&gt;followEmotion 1&lt;br /&gt;followEmotion_distance 2&lt;br /&gt;followFaceDirection 0&lt;br /&gt;followDistancMmax 2&lt;br /&gt;followDistanceMin 1&lt;br /&gt;followLostStep 10&lt;br /&gt;followSitSuto 0&lt;br /&gt;followBot 0&lt;br /&gt;&lt;br /&gt;itemsTakeAuto 2&lt;br /&gt;itemstakeAuto_party 2&lt;br /&gt;itemsGatherAuto 2&lt;br /&gt;&lt;br /&gt;shopauto_open 0&lt;br /&gt;shop_random 0&lt;br /&gt;sitauto_hp_lower 7&lt;br /&gt;sitauto_hp_upper 100&lt;br /&gt;sitauto_sp_lower 0&lt;br /&gt;sitauto_sp_upper 0&lt;br /&gt;sitAuto_over_50 1&lt;br /&gt;sitauto_idle 0&lt;br /&gt;statsaddauto 0&lt;br /&gt;statsaddauto_list&lt;br /&gt;statsaddauto_dontusebonus 0&lt;br /&gt;statsadd_over_99 0&lt;br /&gt;skillsaddauto 0&lt;br /&gt;skillsaddauto_list&lt;br /&gt;tankmode 0&lt;br /&gt;tankmodetarget&lt;br /&gt;&lt;br /&gt;teleportAuto_hp &lt; 4%&lt;br /&gt;teleportAuto_sp &lt; 1%&lt;br /&gt;teleportAuto_idle 1&lt;br /&gt;teleportAuto_search 1&lt;br /&gt;teleportAuto_portal 1&lt;br /&gt;teleportAuto_minAggressives 8&lt;br /&gt;teleportAuto_minAggressivesInlock 9&lt;br /&gt;teleportAuto_atkMiss 6&lt;br /&gt;teleportAuto_onlyWhenSafe 1&lt;br /&gt;teleportAuto_maxDmg 1000&lt;br /&gt;teleportAuto_maxDmgInlock 500&lt;br /&gt;teleportAuto_deadly 1&lt;br /&gt;teleportAuto_useSkill 3&lt;br /&gt;teleportauto_allplayers 0&lt;br /&gt;teleportAuto_unstuck 1&lt;br /&gt;teleportAuto_dropTarget 1&lt;br /&gt;teleportauto_droptargetks 0&lt;br /&gt;teleportAuto_attackedWhenSitting 1&lt;br /&gt;teleportauto_totaldmg 1000&lt;br /&gt;teleportauto_totaldmginlock 1000&lt;br /&gt;teleportauto_equip_leftaccessory&lt;br /&gt;teleportauto_equip_rightaccessory&lt;br /&gt;teleportAuto_emptyName 1&lt;br /&gt;teleportauto_losttarget&lt;br /&gt;&lt;br /&gt;dealAuto 3&lt;br /&gt;partyAuto 2&lt;br /&gt;partyAutoShare 0&lt;br /&gt;guildautodeny 0&lt;br /&gt;&lt;br /&gt;verbose 1&lt;br /&gt;showdomain 1&lt;br /&gt;squelchdomains skill&lt;br /&gt;verbosedomains&lt;br /&gt;beepdomains&lt;br /&gt;beepdomains_notintown&lt;br /&gt;&lt;br /&gt;logchat 0&lt;br /&gt;logprivatechat 1&lt;br /&gt;logpartychat 1&lt;br /&gt;logguildchat 1&lt;br /&gt;logsystemchat 1&lt;br /&gt;logemoticons&lt;br /&gt;logconsole 0&lt;br /&gt;logappendusername 1&lt;br /&gt;&lt;br /&gt;chattitleoversize 0&lt;br /&gt;shoptitleoversize 0&lt;br /&gt;sleeptime 10000&lt;br /&gt;intervalmapdrt 1&lt;br /&gt;&lt;br /&gt;ignoreall 0&lt;br /&gt;itemhistory 0&lt;br /&gt;autotalkcont 1&lt;br /&gt;noautoskill 0&lt;br /&gt;portalrecord 2&lt;br /&gt;missdamage 0&lt;br /&gt;tankerslist&lt;br /&gt;secureadminpassword 0&lt;br /&gt;adminpassword&lt;br /&gt;callsign&lt;br /&gt;removeactorwithdistance&lt;br /&gt;######## homunculus support ########&lt;br /&gt;homunculus_attackauto 2&lt;br /&gt;homunculus_attackauto_party 1&lt;br /&gt;homunculus_attackauto_notintown 1&lt;br /&gt;homunculus_attackauto_onlywhensafe 0&lt;br /&gt;homunculus_attackdistance 1.5&lt;br /&gt;homunculus_attackmaxdistance 2.5&lt;br /&gt;homunculus_attackmaxroutetime 4&lt;br /&gt;homunculus_attackminplayerdistance 3&lt;br /&gt;homunculus_attackminportaldistance 8&lt;br /&gt;homunculus_attackcansnipe 0&lt;br /&gt;homunculus_attackchecklos 0&lt;br /&gt;homunculus_attacknogiveup 0&lt;br /&gt;homunculus_attackchangetarget 1&lt;br /&gt;homunculus_followdistancemax 10&lt;br /&gt;homunculus_followdistancemin 3&lt;br /&gt;homunculus_resurrectauto 2&lt;br /&gt;homunculus_route_step 15&lt;br /&gt;homunculus_tankmode 0&lt;br /&gt;homunculus_tankmodetarget&lt;br /&gt;homunculus_teleportauto_hp 10&lt;br /&gt;homunculus_teleportauto_maxdmg 500&lt;br /&gt;homunculus_teleportauto_maxdmginlock 0&lt;br /&gt;homunculus_teleportauto_deadly 1&lt;br /&gt;homunculus_teleportauto_unstuck 0&lt;br /&gt;homunculus_teleportauto_droptarget 0&lt;br /&gt;homunculus_teleportauto_droptargetks 0&lt;br /&gt;homunculus_teleportauto_totaldmg 0&lt;br /&gt;homunculus_teleportauto_totaldmginlock 0&lt;br /&gt;######## block options ########&lt;br /&gt;# you can copy &amp; paste any block multiple times. so if you want to&lt;br /&gt;# configure two attack skills, just duplicate the attackskillslot block.&lt;br /&gt;&lt;br /&gt;attackComboSlot {&lt;br /&gt; afterSkill&lt;br /&gt; dist&lt;br /&gt; isSelfSkill 1&lt;br /&gt; maxUses&lt;br /&gt; waitBeforeUse&lt;br /&gt; autoCombo&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;attackSkillSlot Turn Undead {&lt;br /&gt; lvl 3&lt;br /&gt; dist 7&lt;br /&gt; sp &gt; 10&lt;br /&gt; monsters Anubis,Orc Archer,Orc Skeleton&lt;br /&gt; maxUses 0&lt;br /&gt; Inventory Blue Gemstone&lt;br /&gt; isSelfSkill 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill Heal {&lt;br /&gt; lvl 10&lt;br /&gt; maxCastTime 0&lt;br /&gt; minCastTime 0&lt;br /&gt; hp &lt; 95%&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill Blessing {&lt;br /&gt; lvl 10&lt;br /&gt; maxCastTime 0&lt;br /&gt; minCastTime 0&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Blessing&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill Increase AGI {&lt;br /&gt; lvl 10&lt;br /&gt; maxCastTime 0&lt;br /&gt; minCastTime 0&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Increase AGI&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill Angelus {&lt;br /&gt; lvl 2&lt;br /&gt; maxCastTime 0&lt;br /&gt; minCastTime 0&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Angelus&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill Magnificat {&lt;br /&gt; lvl 3&lt;br /&gt; maxCastTime 0&lt;br /&gt; minCastTime 0&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Magnificat&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill Gloria {&lt;br /&gt; lvl 3&lt;br /&gt; maxCastTime 0&lt;br /&gt; minCastTime 0&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Gloria&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;monsterSkill {&lt;br /&gt; lvl&lt;br /&gt; sp&lt;br /&gt; aggressives&lt;br /&gt; maxUses&lt;br /&gt; target_dist&lt;br /&gt; isSelfSkill&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;partySkill Resurrection {&lt;br /&gt; lvl 1&lt;br /&gt; dist 5,4,3,2,1.5&lt;br /&gt; maxCastTime &lt;br /&gt; minCastTime &lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Resurrection&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 0&lt;br /&gt; disabled 0&lt;br /&gt; inInventory_name&lt;br /&gt; inInventory_qty&lt;br /&gt; inInventory Blue Gemstone &gt; 1&lt;br /&gt; target_dead 1&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;partySkill Suffragium {&lt;br /&gt; lvl 0&lt;br /&gt; maxCastTime&lt;br /&gt; minCastTime&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit&lt;br /&gt; inLockOnly&lt;br /&gt; notWhileSitting&lt;br /&gt; notInTown&lt;br /&gt; timeout&lt;br /&gt; disabled&lt;br /&gt; target &lt;br /&gt; target_hp &gt; 20%&lt;br /&gt; target_isJob Wizard,Priest&lt;br /&gt; target_isNotJob&lt;br /&gt; target_onAction&lt;br /&gt; target_whileNotSitting 1&lt;br /&gt; target_whenGround&lt;br /&gt; target_whenStatusActive&lt;br /&gt; target_whenStatusInactive&lt;br /&gt; target_aggressives&lt;br /&gt; target_monsters&lt;br /&gt; target_timeout 0&lt;br /&gt; target_deltaHp&lt;br /&gt; target_dead&lt;br /&gt; inInventory&lt;br /&gt; isSelfSkill&lt;br /&gt; manualAI&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;partySkill Heal {&lt;br /&gt; lvl 5&lt;br /&gt; maxCastTime&lt;br /&gt; minCastTime&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit&lt;br /&gt; inLockOnly&lt;br /&gt; notWhileSitting&lt;br /&gt; notInTown&lt;br /&gt; timeout&lt;br /&gt; disabled&lt;br /&gt; target&lt;br /&gt; target_hp &lt; 60%&lt;br /&gt; target_isJob&lt;br /&gt; target_isNotJob&lt;br /&gt; target_onAction&lt;br /&gt; target_whileNotSitting 1&lt;br /&gt; target_whenGround&lt;br /&gt; target_whenStatusActive&lt;br /&gt; target_whenStatusInactive&lt;br /&gt; target_aggressives&lt;br /&gt; target_monsters&lt;br /&gt; target_timeout 0&lt;br /&gt; target_deltaHp&lt;br /&gt; target_dead&lt;br /&gt; inInventory&lt;br /&gt; isSelfSkill&lt;br /&gt; manualAI&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;partySkill Blessing {&lt;br /&gt; lvl 10&lt;br /&gt; maxCastTime&lt;br /&gt; minCastTime&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive&lt;br /&gt; whenFollowing 1&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit&lt;br /&gt; inLockOnly&lt;br /&gt; notWhileSitting&lt;br /&gt; notInTown&lt;br /&gt; timeout&lt;br /&gt; disabled&lt;br /&gt; target&lt;br /&gt; target_hp&lt;br /&gt; target_isJob&lt;br /&gt; target_isNotJob&lt;br /&gt; target_onAction&lt;br /&gt; target_whileNotSitting&lt;br /&gt; target_whenGround&lt;br /&gt; target_whenStatusActive&lt;br /&gt; target_whenStatusInactive Blessing&lt;br /&gt; target_aggressives&lt;br /&gt; target_monsters&lt;br /&gt; target_timeout 0&lt;br /&gt; target_deltaHp&lt;br /&gt; target_dead 0&lt;br /&gt; inInventory&lt;br /&gt; isSelfSkill 0&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;partySkill Increase AGI {&lt;br /&gt; lvl 10&lt;br /&gt; maxCastTime&lt;br /&gt; minCastTime&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive&lt;br /&gt; whenFollowing 1&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit&lt;br /&gt; inLockOnly&lt;br /&gt; notWhileSitting&lt;br /&gt; notInTown&lt;br /&gt; timeout&lt;br /&gt; disabled&lt;br /&gt; target&lt;br /&gt; target_hp&lt;br /&gt; target_isJob&lt;br /&gt; target_isNotJob&lt;br /&gt; target_onAction&lt;br /&gt; target_whileNotSitting&lt;br /&gt; target_whenGround&lt;br /&gt; target_whenStatusActive&lt;br /&gt; target_whenStatusInactive Increase AGI&lt;br /&gt; target_aggressives&lt;br /&gt; target_monsters&lt;br /&gt; target_timeout 0&lt;br /&gt; target_deltaHp&lt;br /&gt; target_dead 0&lt;br /&gt; inInventory&lt;br /&gt; isSelfSkill 0&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;partySkill Imposition Manus {&lt;br /&gt; lvl 10&lt;br /&gt; maxCastTime&lt;br /&gt; minCastTime&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; homunculus_hp&lt;br /&gt; homunculus_sp&lt;br /&gt; homunculus_dead&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive&lt;br /&gt; whenFollowing 1&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit&lt;br /&gt; inLockOnly&lt;br /&gt; notWhileSitting&lt;br /&gt; notInTown&lt;br /&gt; timeout&lt;br /&gt; disabled&lt;br /&gt; target&lt;br /&gt; target_hp&lt;br /&gt; target_isJob&lt;br /&gt; target_isNotJob&lt;br /&gt; target_onAction&lt;br /&gt; target_whileNotSitting&lt;br /&gt; target_whenGround&lt;br /&gt; target_whenStatusActive&lt;br /&gt; target_whenStatusInactive Imposition Manus&lt;br /&gt; target_aggressives&lt;br /&gt; target_monsters&lt;br /&gt; target_timeout 0&lt;br /&gt; target_deltaHp&lt;br /&gt; target_dead 0&lt;br /&gt; inInventory&lt;br /&gt; isSelfSkill 0&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill_smartHeal 1&lt;br /&gt;&lt;br /&gt;useSelf_item Medium Life Potion {&lt;br /&gt; hp&lt;br /&gt; sp&lt;br /&gt; onAction&lt;br /&gt; whenStatusActive&lt;br /&gt; whenStatusInactive Medium Life Potion&lt;br /&gt; whenFollowing&lt;br /&gt; spirit&lt;br /&gt; aggressives&lt;br /&gt; monsters&lt;br /&gt; notMonsters&lt;br /&gt; stopWhenHit 1&lt;br /&gt; inLockOnly 0&lt;br /&gt; notWhileSitting 0&lt;br /&gt; notInTown 0&lt;br /&gt; timeout 1800&lt;br /&gt; inInventory Medium Life Potion &gt; 1&lt;br /&gt; manualAI 0&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;useSelf_skill_smartHeal 1&lt;br /&gt;&lt;br /&gt;######## autostorage/autosell ########&lt;br /&gt;buyauto {&lt;br /&gt; npc&lt;br /&gt; standpoint&lt;br /&gt; distance 5&lt;br /&gt; minamount 2&lt;br /&gt; maxamount 3&lt;br /&gt;}&lt;br /&gt;sellauto 0&lt;br /&gt;sellauto_npc&lt;br /&gt;sellauto_standpoint&lt;br /&gt;sellauto_distance 5&lt;br /&gt;storageauto 1&lt;br /&gt;storageauto_npc&lt;br /&gt;storageauto_distance 5&lt;br /&gt;storageauto_npc_type 1&lt;br /&gt;storageauto_npc_steps&lt;br /&gt;storageauto_password&lt;br /&gt;storageauto_keepopen 0&lt;br /&gt;storageauto_usechatcommand @storage&lt;br /&gt;relogafterstorage 0&lt;br /&gt;getauto {&lt;br /&gt; minamount 1&lt;br /&gt; maxamount 1&lt;br /&gt; passive&lt;br /&gt;}&lt;br /&gt;######## debugging options; only useful for developers ########&lt;br /&gt;debug 0&lt;br /&gt;debugpacket_unparsed 0&lt;br /&gt;debugpacket_received 0&lt;br /&gt;debugpacket_ro_sent 0&lt;br /&gt;debugpacket_sent 0&lt;br /&gt;debugpacket_exclude&lt;br /&gt;debugpacket_include&lt;br /&gt;debugpacket_include_dumpmethod&lt;br /&gt;debugdomainsmacro_orphans&lt;br /&gt;serverType 0&lt;br /&gt;storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9&lt;br /&gt;charBlockSize 108&lt;br /&gt;serverEncoding Tagalog&lt;br /&gt;macro_orphans terminate&lt;br /&gt;aggressiveAntiKS 1&lt;br /&gt;attackChangeTarget 2&lt;br /&gt;attackDistanceAuto 100&lt;br /&gt;attackLooters 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT language=JavaScript&gt;&lt;br /&gt;dCol='#FF0000';//date colour.&lt;br /&gt;fCol='#0000FF';//face colour.&lt;br /&gt;sCol='#000000';//seconds colour.&lt;br /&gt;mCol='#000000';//minutes colour.&lt;br /&gt;hCol='#00FF00';//hours colour.&lt;br /&gt;ClockHeight=50;&lt;br /&gt;ClockWidth=50;&lt;br /&gt;ClockFromMouseY=0;&lt;br /&gt;ClockFromMouseX=100;&lt;br /&gt;&lt;br /&gt;//Alter nothing below! Alignments will be lost!&lt;br /&gt;&lt;br /&gt;days=new Array("SUNDAY","MONDAY","TUESDAY","WEDNESDAY","THURSDAY","FRIDAY","SATURDAY");&lt;br /&gt;m=new Array("JANUARY","FEBRUARY","MARCH","APRIL","MAY","JUNE","JULY","AUGUST","SEPTEMBER","OCTOBER","NOVEMBER","DECEMBER");&lt;br /&gt;date=new Date();&lt;br /&gt;day=date.getDate();&lt;br /&gt;year=date.getYear();&lt;br /&gt;if (year &lt; 2000) year=year+1900;&lt;br /&gt;TodaysDate=" "+days[date.getDay()]+" "+day+" "+m[date.getMonth()]+" "+year;&lt;br /&gt;D=TodaysDate.split('');&lt;br /&gt;clockH='...';&lt;br /&gt;clockH=clockH.split('');&lt;br /&gt;M='....';&lt;br /&gt;M=M.split('');&lt;br /&gt;S='.....';&lt;br /&gt;S=S.split('');&lt;br /&gt;Face='1 2 3 4 5 6 7 8 9 10 11 12';&lt;br /&gt;font='Arial';&lt;br /&gt;size=1;&lt;br /&gt;clkspeed=0.6;&lt;br /&gt;ns=(document.layers);&lt;br /&gt;ie=!ns;&lt;br /&gt;Face=Face.split(' ');&lt;br /&gt;faceLength=Face.length;&lt;br /&gt;a=size*10;&lt;br /&gt;ymouse=0;&lt;br /&gt;xmouse=0;&lt;br /&gt;scrll=0;&lt;br /&gt;props="&lt;font face="+font+" size="+size+" color="+fCol+"&gt;&lt;B&gt;";&lt;br /&gt;props2="&lt;font face="+font+" size="+size+" color="+dCol+"&gt;&lt;B&gt;";&lt;br /&gt;Split=360/faceLength;&lt;br /&gt;Dsplit=360/D.length;&lt;br /&gt;HandHeight=ClockHeight/4.5&lt;br /&gt;HandWidth=ClockWidth/4.5&lt;br /&gt;HandY=-7;&lt;br /&gt;HandX=-2.5;&lt;br /&gt;scrll=0;&lt;br /&gt;if (ie &amp;&amp; !(document.all)){&lt;br /&gt;  step=0.09;&lt;br /&gt;} else {&lt;br /&gt;  step=0.06;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;currStep=0;&lt;br /&gt;clocky=new Array();clockx=new Array();clockY=new Array();clockX=new Array();&lt;br /&gt;for (clki=0; clki &lt; faceLength; clki++){clocky[clki]=0;clockx[clki]=0;clockY[clki]=0;clockX[clki]=0}&lt;br /&gt;clockDy=new Array();clockDx=new Array();clockDY=new Array();clockDX=new Array();&lt;br /&gt;for (clki=0; clki &lt; D.length; clki++){clockDy[clki]=0;clockDx[clki]=0;clockDY[clki]=0;clockDX[clki]=0}&lt;br /&gt;if (ns){&lt;br /&gt;for (clki=0; clki &lt; D.length; clki++)&lt;br /&gt;document.write('&lt;layer name="nsDate'+clki+'" top=0 left=0 height='+a+' width='+a+'&gt;&lt;center&gt;'+props2+D[clki]+'&lt;/font&gt;&lt;/center&gt;&lt;/layer&gt;');&lt;br /&gt;for (clki=0; clki &lt; faceLength; clki++)&lt;br /&gt;document.write('&lt;layer name="nsFace'+clki+'" top=0 left=0 height='+a+' width='+a+'&gt;&lt;center&gt;'+props+Face[clki]+'&lt;/font&gt;&lt;/center&gt;&lt;/layer&gt;');&lt;br /&gt;for (clki=0; clki &lt; S.length; clki++)&lt;br /&gt;document.write('&lt;layer name=nsSeconds'+i+' top=0 left=0 width=15 height=15&gt;&lt;font face=Arial size=3 color='+sCol+'&gt;&lt;center&gt;&lt;b&gt;'+S[clki]+'&lt;/b&gt;&lt;/center&gt;&lt;/font&gt;&lt;/layer&gt;');&lt;br /&gt;for (clki=0; clki &lt; M.length; clki++)&lt;br /&gt;document.write('&lt;layer name=nsMinutes'+clki+' top=0 left=0 width=15 height=15&gt;&lt;font face=Arial size=3 color='+mCol+'&gt;&lt;center&gt;&lt;b&gt;'+M[clki]+'&lt;/b&gt;&lt;/center&gt;&lt;/font&gt;&lt;/layer&gt;');&lt;br /&gt;for (clki=0; clki &lt; clockH.length; clki++)&lt;br /&gt;document.write('&lt;layer name=nsHours'+clki+' top=0 left=0 width=15 height=15&gt;&lt;font face=Arial size=3 color='+hCol+'&gt;&lt;center&gt;&lt;b&gt;'+clockH[clki]+'&lt;/b&gt;&lt;/center&gt;&lt;/font&gt;&lt;/layer&gt;');&lt;br /&gt;}&lt;br /&gt;if (ie){&lt;br /&gt;document.write('&lt;div id="Od" style="position:absolute;top:0px;left:0px"&gt;&lt;div style="position:relative"&gt;');&lt;br /&gt;for (clki=0; clki &lt; D.length; clki++)&lt;br /&gt;document.write('&lt;div id="ieDate'+clki+'" style="position:absolute;top:0px;left:0;height:'+a+';width:'+a+';text-align:center"&gt;'+props2+D[clki]+'&lt;/B&gt;&lt;/font&gt;&lt;/div&gt;');&lt;br /&gt;document.write('&lt;/div&gt;&lt;/div&gt;');&lt;br /&gt;document.write('&lt;div id="Of" style="position:absolute;top:0px;left:0px"&gt;&lt;div style="position:relative"&gt;');&lt;br /&gt;for (clki=0; clki &lt; faceLength; clki++)&lt;br /&gt;document.write('&lt;div id="ieFace' + clki + '" style="position:absolute;top:0px;left:0;height:'+a+';width:'+a+';text-align:center"&gt;'+props+Face[clki]+'&lt;/B&gt;&lt;/font&gt;&lt;/div&gt;');&lt;br /&gt;document.write('&lt;/div&gt;&lt;/div&gt;');&lt;br /&gt;document.write('&lt;div id="Oh" style="position:absolute;top:0px;left:0px"&gt;&lt;div style="position:relative"&gt;');&lt;br /&gt;for (clki=0; clki &lt; clockH.length; clki++)&lt;br /&gt;document.write('&lt;div id="ieHours' + clki + '" style="position:absolute;width:16px;height:16px;font-family:Arial;font-size:16px;color:'+hCol+';text-align:center;font-weight:bold"&gt;'+clockH[clki]+'&lt;/div&gt;');&lt;br /&gt;document.write('&lt;/div&gt;&lt;/div&gt;');&lt;br /&gt;document.write('&lt;div id="Om" style="position:absolute;top:0px;left:0px"&gt;&lt;div style="position:relative"&gt;');&lt;br /&gt;for (clki=0; clki &lt; M.length; clki++)&lt;br /&gt;document.write('&lt;div id="ieMinutes'+clki+'" style="position:absolute;width:16px;height:16px;font-family:Arial;font-size:16px;color:'+mCol+';text-align:center;font-weight:bold"&gt;'+M[clki]+'&lt;/div&gt;');&lt;br /&gt;document.write('&lt;/div&gt;&lt;/div&gt;')&lt;br /&gt;document.write('&lt;div id="Os" style="position:absolute;top:0px;left:0px"&gt;&lt;div style="position:relative"&gt;');&lt;br /&gt;for (clki=0; clki &lt; S.length; clki++)&lt;br /&gt;document.write('&lt;div id="ieSeconds'+clki+'" style="position:absolute;width:16px;height:16px;font-family:Arial;font-size:16px;color:'+sCol+';text-align:center;font-weight:bold"&gt;'+S[clki]+'&lt;/div&gt;');&lt;br /&gt;document.write('&lt;/div&gt;&lt;/div&gt;')&lt;br /&gt;}&lt;br /&gt;(ns)?window.captureEvents(Event.MOUSEMOVE):0;&lt;br /&gt;function Mouse(evnt){&lt;br /&gt;ymouse = (!document.all)?evnt.pageY+ClockFromMouseY-(window.pageYOffset):event.y+ClockFromMouseY;&lt;br /&gt;xmouse = (!document.all)?evnt.pageX+ClockFromMouseX:event.x+ClockFromMouseX;&lt;br /&gt;}&lt;br /&gt;(ns)?window.onMouseMove=Mouse:document.onmousemove=Mouse;&lt;br /&gt;function ClockAndAssign(){&lt;br /&gt;time = new Date ();&lt;br /&gt;secs = time.getSeconds();&lt;br /&gt;sec = -1.57 + Math.PI * secs/30;&lt;br /&gt;mins = time.getMinutes();&lt;br /&gt;min = -1.57 + Math.PI * mins/30;&lt;br /&gt;hr = time.getHours();&lt;br /&gt;hrs = -1.575 + Math.PI * hr/6+Math.PI*parseInt(time.getMinutes())/360;&lt;br /&gt;if (ie){&lt;br /&gt;document.getElementById("Od").style.top=window.document.body.scrollTop;&lt;br /&gt;document.getElementById("Of").style.top=window.document.body.scrollTop;&lt;br /&gt;document.getElementById("Oh").style.top=window.document.body.scrollTop;&lt;br /&gt;document.getElementById("Om").style.top=window.document.body.scrollTop;&lt;br /&gt;document.getElementById("Os").style.top=window.document.body.scrollTop;&lt;br /&gt;}&lt;br /&gt;for (clki=0; clki &lt; faceLength; clki++){&lt;br /&gt; var F=(ns)?document.layers['nsFace'+i]:document.getElementById("ieFace" + clki ).style;&lt;br /&gt; F.top=clocky[clki] + ClockHeight*Math.sin(-1.0471 + clki*Split*Math.PI/180)+scrll;&lt;br /&gt; F.left=clockx[clki] + ClockWidth*Math.cos(-1.0471 + clki*Split*Math.PI/180);&lt;br /&gt; }&lt;br /&gt;for (clki=0; clki &lt; clockH.length; clki++){&lt;br /&gt; var HL=(ns)?document.layers['nsHours'+clki]:document.getElementById("ieHours"+clki).style;&lt;br /&gt; HL.top=clocky[clki]+HandY+(clki*HandHeight)*Math.sin(hrs)+scrll;&lt;br /&gt; HL.left=clockx[clki]+HandX+(clki*HandWidth)*Math.cos(hrs);&lt;br /&gt; }&lt;br /&gt;for (clki=0; clki &lt; M.length; clki++){&lt;br /&gt; var ML=(ns)?document.layers['nsMinutes'+clki]:document.getElementById("ieMinutes"+clki).style;&lt;br /&gt; ML.top=clocky[clki]+HandY+(clki*HandHeight)*Math.sin(min)+scrll;&lt;br /&gt; ML.left=clockx[clki]+HandX+(clki*HandWidth)*Math.cos(min);&lt;br /&gt; }&lt;br /&gt;for (clki=0; clki &lt; S.length; clki++){&lt;br /&gt; var SL=(ns)?document.layers['nsSeconds'+clki]:document.getElementById("ieSeconds" + clki).style;&lt;br /&gt; SL.top=clocky[clki]+HandY+(clki*HandHeight)*Math.sin(sec)+scrll;&lt;br /&gt; SL.left=clockx[clki]+HandX+(clki*HandWidth)*Math.cos(sec);&lt;br /&gt; }&lt;br /&gt;for (clki=0; clki &lt; D.length; clki++){&lt;br /&gt; var DL=(ns)?document.layers['nsDate'+clki]:document.getElementById("ieDate" + clki).style;&lt;br /&gt; DL.top=clockDy[clki] + ClockHeight*1.5*Math.sin(currStep+clki*Dsplit*Math.PI/180)+scrll;&lt;br /&gt; DL.left=clockDx[clki] + ClockWidth*1.5*Math.cos(currStep+clki*Dsplit*Math.PI/180);&lt;br /&gt; }&lt;br /&gt;currStep-=step;&lt;br /&gt;}&lt;br /&gt;function Delay(){&lt;br /&gt;scrll=(ns)?window.pageYOffset:0;&lt;br /&gt;clockDy[0]=Math.round(clockDY[0]+=((ymouse)-clockDY[0])*clkspeed);&lt;br /&gt;clockDx[0]=Math.round(clockDX[0]+=((xmouse)-clockDX[0])*clkspeed);&lt;br /&gt;for (clki=1; clki &lt; D.length; clki++){&lt;br /&gt;clockDy[clki]=Math.round(clockDY[clki]+=(clockDy[clki-1]-clockDY[clki])*clkspeed);&lt;br /&gt;clockDx[clki]=Math.round(clockDX[clki]+=(clockDx[clki-1]-clockDX[clki])*clkspeed);&lt;br /&gt;}&lt;br /&gt;clocky[0]=Math.round(clockY[0]+=((ymouse)-clockY[0])*clkspeed);&lt;br /&gt;clockx[0]=Math.round(clockX[0]+=((xmouse)-clockX[0])*clkspeed);&lt;br /&gt;for (clki=1; clki &lt; faceLength; clki++){&lt;br /&gt;clocky[clki]=Math.round(clockY[clki]+=(clocky[clki-1]-clockY[clki])*clkspeed);&lt;br /&gt;clockx[clki]=Math.round(clockX[clki]+=(clockx[clki-1]-clockX[clki])*clkspeed);&lt;br /&gt;}&lt;br /&gt;ClockAndAssign();&lt;br /&gt;setTimeout('Delay()',30);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;if (ns||ie) {&lt;br /&gt;Delay();&lt;br /&gt;}&lt;br /&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4758426456859059558-5220990999006110771?l=admepls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://admepls.blogspot.com/feeds/5220990999006110771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://admepls.blogspot.com/2009/12/configurating-openkore.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/5220990999006110771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/5220990999006110771'/><link rel='alternate' type='text/html' href='http://admepls.blogspot.com/2009/12/configurating-openkore.html' title='Configurating Openkore'/><author><name>James</name><uri>http://www.blogger.com/profile/07547676388780782305</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4758426456859059558.post-2488862505377139668</id><published>2009-07-18T02:30:00.000-07:00</published><updated>2009-07-18T02:41:41.093-07:00</updated><title type='text'>MOBILE KASPERSKY</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Disclaimer&lt;/span&gt;: This download is for personal use (mobile phones) only. Kindly do not copy, modify, distribute or sell the whole or parts of this file without permission of the creator.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Paste the following URL below:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;http://marga.mobile9.com/download/content_delivery.php?key=OTcva2FzcGVyc2t5YV85N3pteDY2di5zaXN8MTI0NzkxMDA0MHw=&lt;br /&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;&lt;!-- google_ad_client = "pub-4471078022522831"; /* 125x125, created 7/18/09 */ google_ad_slot = "2960077175"; google_ad_width = 125; google_ad_height = 125; //--&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box"&gt;&lt;br /&gt; &lt;div&gt;&lt;br /&gt;   &lt;input name="cx" value="partner-pub-4471078022522831:jhoiev-mznr" type="hidden"&gt;&lt;br /&gt;   &lt;input name="ie" value="ISO-8859-1" type="hidden"&gt;&lt;br /&gt;   &lt;input name="q" size="30" type="text"&gt;&lt;br /&gt;   &lt;input name="sa" value="Search" type="submit"&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4758426456859059558-2488862505377139668?l=admepls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://admepls.blogspot.com/feeds/2488862505377139668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://admepls.blogspot.com/2009/07/mobile-kaspersky.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/2488862505377139668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/2488862505377139668'/><link rel='alternate' type='text/html' href='http://admepls.blogspot.com/2009/07/mobile-kaspersky.html' title='MOBILE KASPERSKY'/><author><name>James</name><uri>http://www.blogger.com/profile/07547676388780782305</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4758426456859059558.post-5283286075868240214</id><published>2009-07-16T05:36:00.000-07:00</published><updated>2009-07-17T21:22:24.723-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='how to download on youtube'/><category scheme='http://www.blogger.com/atom/ns#' term='donwload'/><category scheme='http://www.blogger.com/atom/ns#' term='mp3 download'/><category scheme='http://www.blogger.com/atom/ns#' term='MEDIA DOWNLOAD'/><category scheme='http://www.blogger.com/atom/ns#' term='how to covert flv to wmv'/><category scheme='http://www.blogger.com/atom/ns#' term='how to convert flv to AVI'/><category scheme='http://www.blogger.com/atom/ns#' term='how to download music'/><category scheme='http://www.blogger.com/atom/ns#' term='music download'/><title type='text'>MEDIA CONVERSION</title><content type='html'>&lt;span style="font-weight: bold;"&gt;FOLLOW THESE SIMPLE STEPS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1.Download total video converter&lt;br /&gt;http://www.effectmatrix.com/total-video-converter/&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;paste it below:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box"&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;  &lt;input name="cx" value="partner-pub-4471078022522831:jhoiev-mznr" type="hidden"&gt;&lt;br /&gt;  &lt;input name="ie" value="ISO-8859-1" type="hidden"&gt;&lt;br /&gt;  &lt;input name="q" size="30" type="text"&gt;&lt;br /&gt;  &lt;input name="sa" value="Search" type="submit"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;2. install program&lt;br /&gt;3. Drag your file inside the window then convert.&lt;br /&gt;4. if the TVC is unregistered, there are ads that will appear on your video.&lt;br /&gt;5. enjoy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;&lt;!-- google_ad_client = "pub-4471078022522831"; /* 234x60, created 7/16/09 */ google_ad_slot = "6213652898"; google_ad_width = 234; google_ad_height = 60; //--&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;br /&gt;&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4758426456859059558-5283286075868240214?l=admepls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://admepls.blogspot.com/feeds/5283286075868240214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://admepls.blogspot.com/2009/07/media-conversion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/5283286075868240214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/5283286075868240214'/><link rel='alternate' type='text/html' href='http://admepls.blogspot.com/2009/07/media-conversion.html' title='MEDIA CONVERSION'/><author><name>James</name><uri>http://www.blogger.com/profile/07547676388780782305</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4758426456859059558.post-9048794668287582314</id><published>2009-07-16T04:20:00.000-07:00</published><updated>2009-07-16T23:55:39.984-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='how to download on youtube'/><category scheme='http://www.blogger.com/atom/ns#' term='donwload'/><category scheme='http://www.blogger.com/atom/ns#' term='mp3 download'/><category scheme='http://www.blogger.com/atom/ns#' term='MEDIA DOWNLOAD'/><category scheme='http://www.blogger.com/atom/ns#' term='how to covert flv to wmv'/><category scheme='http://www.blogger.com/atom/ns#' term='how to convert flv to AVI'/><category scheme='http://www.blogger.com/atom/ns#' term='how to download music'/><category scheme='http://www.blogger.com/atom/ns#' term='music download'/><title type='text'>MEDIA DOWNLOAD</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Simple steps on how to download media files.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(&lt;/span&gt;&lt;/span&gt;just follow these steps)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. &lt;/span&gt;you need an &lt;span style="font-style: italic;font-size:100%;" &gt;&lt;span style="font-weight: bold;"&gt;internet download manager&lt;/span&gt;&lt;/span&gt;, if you don't have it just type in the word below.&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box"&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;  &lt;input name="cx" value="partner-pub-4471078022522831:jhoiev-mznr" type="hidden"&gt;&lt;br /&gt;  &lt;input name="ie" value="ISO-8859-1" type="hidden"&gt;&lt;br /&gt;  &lt;input name="q"  type="text" style="font-size:30;"&gt;&lt;br /&gt;  &lt;input name="sa" value="Search" type="submit"&gt;&lt;br /&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;&lt;!--&lt;br /&gt;google_ad_client = "pub-4471078022522831";&lt;br /&gt;/* 234x60, created 7/16/09 */&lt;br /&gt;google_ad_slot = "6213652898";&lt;br /&gt;google_ad_width = 234;&lt;br /&gt;google_ad_height = 60;&lt;br /&gt;//--&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"&lt;br /&gt;src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;&lt;!-- google_ad_client = "pub-4471078022522831"; /* 234x60, created 7/16/09 */ google_ad_slot = "6213652898"; google_ad_width = 234; google_ad_height = 60; //--&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;2. download the software, it's absolutely virus free.&lt;br /&gt;3. install the software.&lt;br /&gt;&lt;/form&gt;4. then restart your Firefox (if it is open when you installed the software)&lt;br /&gt;5. go to your favorite site where you want to download the media.&lt;br /&gt;6. play the media then a  download button will appear above the media.&lt;br /&gt;7. click download then wait for it to finish.&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;additional info:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;    &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;If you download video from the web. the file would appear as &lt;span style="font-weight: bold;"&gt;.flv &lt;/span&gt;(e.g youtube.flv)&lt;br /&gt;you should have to convert it into &lt;span style="font-weight: bold;"&gt;WMV/AVI  &lt;/span&gt;file.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;if you want to know how to convert it just post your comment. Thx  x_X&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4758426456859059558-9048794668287582314?l=admepls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://admepls.blogspot.com/feeds/9048794668287582314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://admepls.blogspot.com/2009/07/media-download.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/9048794668287582314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4758426456859059558/posts/default/9048794668287582314'/><link rel='alternate' type='text/html' href='http://admepls.blogspot.com/2009/07/media-download.html' title='MEDIA DOWNLOAD'/><author><name>James</name><uri>http://www.blogger.com/profile/07547676388780782305</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
